
In the final meeting between the two, the events of the game took a toll on Majima's mind, with him saying that no one has a sense of the difference between right and wrong. Majima is inspired by Sagawa's will as well, declaring "Goro Majima is gonna live life his own way," and how watching Sagawa made him realize how important hanging onto life is. Before saying goodbye, Majima compliments Sagawa's tenacity and how he never gave up. Nishitani died in front of Majima after being fatally shot by a guard, using himself as a body shield so that Majima could escape.ĭuring the ending of Yakuza 0, Majima has a brief conversation with Sagawa, seeing each other as colleagues. Majima described Nishitani as a "man who lived and died like an idiot," but also that his life choices made him a good man, working with Majima to ensure Makoto would be saved. Nishitani even goes as far as to call the cops on himself, just to get Majima to fight him (just like how Majima goes through a bunch of hoops just to fight with Kiryu). He is shown to be doing things of his own volition, no matter how asinine it may seem. He reveals himself to Majima after discretely helping it appear that the Makoto hit was carried out successfully, inviting Majima back to the Grand where he rented the whole thing out for himself. The most apparent of these inspirations is Homare Nishitani. Majima met a few shares of people during the Makoto situation, all of which had a lasting impact on the persona and life he chooses to leave after the events of Yakuza 0 reach their end. This is the first time Majima is described as "having the eye of a mad dog," something that would become his moniker at the end of the events of Yakuza 0. He storms off to Dojima Headquarters to go save her, leaving a stunned Sagawa behind. During his last meeting with Sagawa during the Makoto situation, Majima demands they leave her alone, and will do anything to protect her.

It's at this point he stops working with Sagawa, regardless of the consequences, and begins to take matters into his own hands. This tips Majima over the edge, seeing he was nothing but a pawn in Shimano's game. He sought to receive the title deed for an empty lot to rise to power, as whoever had the deed would easily rise up within the Tojo Clan due to how important it was to the clan. Shimano knew that Majima wouldn't kill Makoto, and wanted to ensure he didn't have a will to kill and humiliate him with the fact. Here Shimano reveals that he and Sagawa were manipulating him from the start. Things look good until their plan is discovered, and Makoto is taken away.Īfter a raid on Camellia Grove where Makoto is believed to be located (hinting at Kamurocho as Majima's best bet in locating her), Majima is summoned to meet with Shimano upon arrival in Kamurocho.

However, it turns out Makoto is a blind woman, and Majima decides to help her rather than kill her.

Majima was lied to about Makoto's background because he is told that Makoto was a man that was guilty of heinous things. This leads to the main events of Yakuza 0 and also starts Majima's journey to his breaking point. However, he is given another option to clear the debt, assassinating a person named Makoto Makimura. Things get muddier when Sagawa shows up and increases the needed profit to 500 million yen. It was then Sagawa who gave Majima the task of managing the Cabaret Grand, telling him that if he earned 100 million yen, he would be brought back into the family.

Ultimately, Majima would be released, but banished from the Shimano Family, and put under the watch of Tsukasa Sagawa. This is where he also loses an eye for his disobedience. After not following direct orders forbidding him to carry out an assassination, Majima is punished and tossed into a prison (known as The Hole) where he would be tortured.
